Blackout Drunk
Sway now triggers on 3 – 6 and has no cooldown.
Zui Quan. Stumble, sway and lurch like you’ve had one too many, and strike from angles nobody can read. Every fall is a feint.
Passive: Sway. When a physical attack comes at you, roll 1d6. On 5 – 6 you stumble out of the way and it misses. 3-turn cooldown after a successful Sway.
| Move | Boost | Cooldown | Effect |
|---|---|---|---|
| Staggering Fist | +8 Power | 5 turns | A wobbly punch from an impossible angle |
| Gourd Sweep | +10 Power | 7 turns | Swing low with a gourd or bottle. Roll 1d10: 6+ knocks them down for 1 turn |
| Tipsy Lean | Counter | 6 turns | Fall backwards under their attack, then spring up with a +12 Power headbutt |
| Bottle Spray | Debuff | 8 turns | Spray a mouthful in their eyes: −4 Sub-Tiers of |
Fill the Ultimate Gauge (0/100) with UGP from base moves:
| Move | UGP per use |
|---|---|
| Staggering Fist | 6 |
| Gourd Sweep | 10 |
| Tipsy Lean | 15 (successful counters only) |
| Bottle Spray | 8 |
Eight Immortals lasts 8 turns. When it ends, the hangover hits: −6 Sub-Tiers of Speed for 4 turns.
Blackout Drunk
Sway now triggers on 3 – 6 and has no cooldown.
Iron Liver
You can’t be stunned while the Ultimate lasts.
| Move | Boost | Cooldown | Effect |
|---|---|---|---|
| Lü Dongbin’s Fist | +20 Power | 5 turns | A flowing combo that ends in a sword-hand strike |
| Iron Crutch Sweep | +24 Power | Single use | A spinning low kick that always knocks them down for 1 turn |
| Lan Caihe’s Flute | Counter | 6 turns | Weave through any physical attack and deflect it, plus 1 free Auto-Hit |
| Eight Immortals Cross the Sea | +30 Power | Single use | All eight forms in one barrage. Roll 1d8: on an 8, it’s an Instant K.O. |