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Biologically Enhanced Conduits

Bio-Conduits don’t manipulate anything around them. Their own bodies are enhanced beyond any other Conduit, which makes them one of the best classes.

Starting stats: Bio-Efficiency Level 0 · 0 Conduit Tier Points

Perks

Enhanced Physical Start

+20 Physical Tiering Points.

Enhanced Healing

Much stronger and faster than other Conduits: heals Non-Lethal and Lethal damage in 2 turns.

Enhanced ARC Sense

Much more sensitive to Blast Shards, Cores and Relays, so they’re easier to find and you evolve faster.

Recoil Resistance

Your stats can be 5 Sub-Tiers apart before Recoil sets in.

Unchained from Potential

Whatever your Potential, you can reach 15A in every stat before fully evolving. Only Divine Potential goes beyond that.

Specialized Physical Evolution

Instead, you grow by absorbing evolution items. Each one gives Physical Points:

Item Base gain Per Efficiency Node
Blast Shard +3 +5
Blast Core +5 +5
Core Relay +10 +5

When you absorb an item, you choose to either spend the energy on your stats, or upgrade that item’s Energy Efficiency Node so future absorptions give more.

Skill Tree

Upgrades are bought with evolution items.

Click a node to plan it. Its requirements must be planned first.