Enhanced Physical Start
+20 Physical Tiering Points.
Bio-Conduits don’t manipulate anything around them. Their own bodies are enhanced beyond any other Conduit, which makes them one of the best classes.
Starting stats: Bio-Efficiency Level 0 · 0 Conduit Tier Points
Enhanced Physical Start
+20 Physical Tiering Points.
Enhanced Healing
Much stronger and faster than other Conduits: heals Non-Lethal and Lethal damage in 2 turns.
Enhanced ARC Sense
Much more sensitive to Blast Shards, Cores and Relays, so they’re easier to find and you evolve faster.
Recoil Resistance
Your stats can be 5 Sub-Tiers apart before Recoil sets in.
Unchained from Potential
Whatever your Potential, you can reach 15A in every stat before fully evolving. Only Divine Potential goes beyond that.
Instead, you grow by absorbing evolution items. Each one gives Physical Points:
| Item | Base gain | Per Efficiency Node |
|---|---|---|
| Blast Shard | +3 | +5 |
| Blast Core | +5 | +5 |
| Core Relay | +10 | +5 |
When you absorb an item, you choose to either spend the energy on your stats, or upgrade that item’s Energy Efficiency Node so future absorptions give more.
Upgrades are bought with evolution items.