While chanting
- Once started, you must finish. Skipping a post = failed chant.
- You can’t fight back. Dodging is your only defense.
Chants are words that sound like gibberish but are powerful tools. They’re usually paired with Hand Signs for stronger effects, but work alone too.
While chanting
Ways to interrupt
| Class | CE Cost | Words | Per Post | Effect |
|---|---|---|---|---|
| Conservation | 25 | 4 | 2 | CT costs 0.9 CEP for 4 turns |
| Rejuvenation (CT) | 100 | 8 | 3 | Restores a burnt-out CT |
| Rejuvenation (Domain) | 150 | 6 | 2 | Restores your Innate Domain |
| Unchaining | 50 | 6 | 2 | +2 CT Grades for one devastating attack |
| Counter | Varies | 3–5 | 2 | Counters an opponent’s chant |
The most common class, focused on saving CE.
Effect: CT Efficiency becomes Enchanted Efficiency: 0.9 CEP per use for 4 turns.
Requires: 25 CEP · 4 words · max 2 words per post
Must be used with Hand Signs. Both versions require a technique burnt out from both a Domain and RCT Rejuvenation.
| CT Rejuvenation | Domain Rejuvenation | |
|---|---|---|
| Effect | Restores a burnt-out CT | Restores your Innate Domain |
| CE Cost | 100 | 150 |
| Words | 8 | 6 |
| Per post | 3 | 2 |
| Hand Sign | — | Taishakuten-in |
| If you fail | −160 CEP · CT disabled 12 turns | −200 CEP · no Domain for 2 CRPs · all chants +130 CEP for 2 CRPs |
Unchains your CT for one attack so powerful it’s your trump card. Your CT’s safeguards are removed, so an AOE will hurt you too.
Effect (1 turn): CT +2 Grades · attack costs 2× CE · all self-protection safeguards lost
Requires: 50 CEP · 6 words · max 2 words per post
Counters the other three classes during an opponent’s long chant. Once per fight, so choose wisely.
| Penalty Increase | Nullification | Cost Increase | |
|---|---|---|---|
| Effect | If they fail, their CE penalty and durations are ×2 | Undo their last 3 words. You must stay in one place | All chants cost +200 CEP for the fight (both of you) |
| CE Cost | 1.75× theirs | 2× theirs | 85 |
| Words | 3 | 5 | 3 |
| Per post | 2 | 2 | 2 |
| Hand Sign | Daikokuten-in | Taishakuten-in | Enma Ten-In |
| If you fail | −2× your CE · their penalties hit you at ×4 for the CRP | −4× your CE · no chants for the CRP | −285 CEP · the increase hits only you · CT Efficiency −3 levels for the fight |