Starting Stats
Ghouls start much stronger than humans, but get no Physical Tiering Points in exchange.
| Stat | Value |
|---|---|
| 4C | |
| 4C | |
| 23 | |
| 4C | |
| 4C |
Ghouls (喰種 Gūru) evolved alongside humans throughout the Mainland’s history. They come from a world where they were far more common, but their numbers have dwindled.
They’re predators with a taste for human flesh, and can be violent or calm and cunning. They look identical to humans, so they blend in perfectly.
Red Child Cells (Rc細胞, Rc saibō) are in every living being on Terra, most of all in Mainland humans and Ghouls. They look like a curled-up fetus. Only Ghouls can use them, as both fuel and weapons.
How many Rc Cells your kakuhou can hold. You start with 460. Upgrades are bought with Ghoul Evolution Points (GEP):
| Earn GEP by | GEP |
|---|---|
| Combat or training where you deploy your Kagune | 3 per session |
| Fully consuming an OC/Canon | 5 |
| Upgrades | Size each | Cost each |
|---|---|---|
| 1 – 3 | +50 | 5 GEP |
| 4 – 6 | +100 | 10 GEP |
| 7 – 9 | +150 | 15 GEP |
| 10 – 12 | +200 | 20 GEP |
| All 12 | +1,500 (to 1,960) | 150 GEP |
| Eat | Rc gained |
|---|---|
| NPC (ask a Game Master to play them) | 100 |
| An OC/Canon’s limb | 200 per limb |
| A whole OC/Canon | 600 |
| Another Ghoul (non-NPC) | Half their current Rc |
Starting Stats
Ghouls start much stronger than humans, but get no Physical Tiering Points in exchange.
| Stat | Value |
|---|---|
| 4C | |
| 4C | |
| 23 | |
| 4C | |
| 4C |
Enhanced Physical Evolution
Torn muscles heal almost instantly, so you get a permanent 2× multiplier on all physical gains. It stacks with traits (+2): a 6× trait becomes 8×.
You can also spend Rc to grow:
| Increase (per stat) | Rc |
|---|---|
| +1 Sub-Tier | 100 |
| +1 Primary Tier | 500 |
Heals NL-Class 5 to L-Class 1 injuries automatically the moment you’re hurt, which makes a smart Ghoul very hard to kill. It costs Rc:
| Injury | Rc | Injury | Rc |
|---|---|---|---|
| NL-Class 5 | 20 | L-Class 3 | 300 |
| NL-Class 4 | 40 | L-Class 2 | 380 |
| NL-Class 3 | 60 | L-Class 1 | 460 |
| NL-Class 2 | 80 | ||
| NL-Class 1 | 100 |
You lose 18 Rc every Roleplay. Keep your supply up to stay sane.
Below 36 Rc: Starving Weakened
Growing desperate for food. Healing factor off. −2 Primary Tiers to all stats except Intelligence.
Below 18 Rc: Feeding Frenzy Dangerous
You attack any OC or Canon nearby, friend or not. Your stats go back to normal, then get +3 Primary Tiers (except Intelligence) for the frenzy.
0 Rc: Death Final
If you don’t eat before that Roleplay ends, your Ghoul starves to death.