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Skill Types

Every skill is one of three types.

Passive

Always on

An effect that’s always active, like a resistance or a stat boost. Passives cost no Stamina, but they’re the easiest to break, so custom passives are Permission Based.

Standard

Standard

Regular applications of your ability, in combat or out of it. Cheap enough to fire off rapidly. Weaker than Ultimates, but used right they can be just as devastating.

Ultimate

Ultimate

Super moves built to deal massive damage in one turn. You pour so much into them that you need a rest period before you can use another.

At a Glance

Passive Standard Ultimate
Stamina Free 10% of max 30% of max
Cooldown — None 3 turns before your next Ultimate
Power — Your system’s Standard value Your system’s Ultimate value
When winded Works Works Locked

See Stamina Costs for how the percentages work and what “winded” means.