Passive
Always on
An effect that’s always active, like a resistance or a stat boost. Passives cost no Stamina, but they’re the easiest to break, so custom passives are Permission Based.
Every skill is one of three types.
Passive
An effect that’s always active, like a resistance or a stat boost. Passives cost no Stamina, but they’re the easiest to break, so custom passives are Permission Based.
Standard
Regular applications of your ability, in combat or out of it. Cheap enough to fire off rapidly. Weaker than Ultimates, but used right they can be just as devastating.
Ultimate
Super moves built to deal massive damage in one turn. You pour so much into them that you need a rest period before you can use another.
| Passive | Standard | Ultimate | |
|---|---|---|---|
| Free | 10% of max | 30% of max | |
| Cooldown | — | None | 3 turns before your next Ultimate |
| Power | — | Your system’s Standard value | Your system’s Ultimate value |
| When winded | Works | Works | Locked |
See Stamina Costs for how the percentages work and what “winded” means.