Skip to content

Spin

The Spin (回転 Kaiten) is a supernatural phenomenon of near-perfect rotation.

Taught in
The Outworld
Who can start
A specific trait
Gauge
0/100
Charge
+25 per post

The Spin Gauge

Charging

Post your character charging Spin into their medium: +25 Spin Charge per charge post, up to 100.

Spending

Using Spin Techniques spends charge, and you lose 25 per post. Keep it charged!

Starting stats: Gauge 0/100 · Gain 25 per charge post · Loss 25 per post

Drawbacks

  • You need an object that can hold Spin. Not everything works, and finding one in a pinch can be hard.
  • Golden Spin needs a Golden Rectangle in the environment, or it can’t be used.
  • Cavalry Spin is hard to set up: keep your horse at a steady pace with no obstacles, or start over.

Spin Techniques

Taught by Spin Masters. Some teach only what you need now, others more. It depends on how you approach them.

Technique Cost Effect
Imbuement — Imbue Spin into anything that rotates on an axis (balls, corks, even fingernails). This charges your gauge
Damage Enhancement — More Spin = harder hits. 25–50: 25 Striking Power · 60–80: 50 · 100+: 75
Projectile Control — Steer a launched object’s path, and have it return to you
Golden Skin 20 / turn Full gauge required. Coat your body for +6 Sub-Tiers Defense while maintained
Limb Flattening 10 per limb Steel Ball required. Harmlessly flatten limbs to squeeze through gaps. Breaking concentration cancels it early