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Golden & Cavalry Spin

Golden Spin

Spin Masters only, and must be taught by one.

Analyze the Golden Rectangle around you to produce infinite energy:

  • All Spin moves deal double damage
  • Spin moves don’t drain your gauge

Cavalry Spin

Self-taught only. Requires Golden Spin and mastery of every other Spin skill.

Uses your horse’s Golden Spin on top of your own. While active, you spontaneously develop a Stand, or your current Stand is upgraded. These Stands embody infinite rotation: they bypass dimensional barriers and even Stand Time Stops.

Learning Cavalry Spin

  1. Be told that Cavalry Spin exists. You gain a new stat: Enlightenment 0/250.
  2. Use Spin while riding a healthy horse: +2 Enlightenment each time.
  3. At 250, you see the perfect rotation in your horse’s movement and unlock Cavalry Spin.

To charge it: max Spin charge + Golden Spin active + ride 3 turns uninterrupted at a steady pace.

Ball Breaker

A special Stand for Standless users who fully master Spin and own a Zeppeli Steel Ball.

  • Summoned by: using Cavalry Spin and throwing a Golden Spin–imbued Zeppeli Steel Ball.
  • Weak physically, but its abilities more than make up for it:
    • Bypasses most dimension-based moves
    • Moves in Stand Time Stops
    • Its punches cause rapid aging to the target and their Stand