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Cursed Spirit Creation

Cursed Energy Hotspots

When enough CE pools in one area, a Hotspot forms: a large zone where natural CE flow is greatly boosted. This is where curses are born.

Using a Hotspot

Curses and sorcerers inside get +10 CEP every 2 turns.

Hotspots can run dry. Use up every point and it dissipates as natural CE flow returns.

Hotspot Grades

Grade CE stored
Small 200 CEP
Medium 400 CEP
Large 600 CEP
Immense 800 CEP
Gargantuan 1,500 CEP

The Cursed Womb

Every curse starts as a Cursed Womb in a hotspot, slowly absorbing CE (faster over time). When it has enough, it emerges. Total CE absorbed sets its Grade and CE Level.

CE gained (real-life days)

Days as a Womb Gain
Days 1 – 2 +10 CEP / day
Days 3 – 4 +20 CEP / day
Day 5 +50 CEP
Day 6+ +100 CEP / day

Grade on emerging

CE absorbed Grade
10 – 100 Grade 4
101 – 200 Grade 3
201 – 400 Grade 2
401 – 699 Grade 1
700+ Special Grade

Starting Stats by Grade

Your CE Level is always Cursed Spirit (the CE you absorbed), and you start with 0 CEUP / 0 CTUP.

Grade 4 Grade 3 Grade 2 Grade 1 Special Grade
Str / Spd / Def 1A 2S 3A 8S 18C
Power 6 13 18 50 109
Intelligence Average Average Average Above Average Gifted
CE Output Extremely Poor Poor Poor Amazing Maximum
CE Control Lv 1 Lv 1 Lv 3 Lv 3 Lv 5
RP2RP Recharge Lv 1 Lv 1 Lv 3 Lv 3 Lv 4
Complete Recharge Lv 1 Lv 1 Lv 3 Lv 3 Lv X
Cursed Technique — — Innate Innate Innate
CT Power — — Grade 2 Grade 1 Special Grade
CT Range — — Medium Medium Medium
CT Efficiency — — Extremely Poor Extremely Poor Remarkable
Extensions — — Up to 2 Up to 2 Up to 4

CT Class is your choice: General, Shikigami or Support.