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Third Generation

Third Generations (“Spitfires”) survived S.H.C and adapted. Instead of controlling existing fire, they produce their own through a reaction inside the body, so they can make fire anywhere there’s oxygen: plasma through a hilt, jets from their soles, explosions all around them.

Oxygen

Every skill burns oxygen from reservoirs in your body. Run dry and keep going, and your body becomes the fuel: that’s Tephrosis.

How many Oxygen Points (OP) you can store.

Level OP
1 (start) 60
2 80
3 100
4 120
5 140
6 160
7 180
8 200
9 220
10 250

Pyrokinetic Power

How strong the fire you produce is. Values are (Standard skill, Ultimate skill) Power. For defensive Pyrokinetics, they count as an equivalent Defense level.

Level Name Standard Ultimate
0 (start) No Power 0 0
1 Miniscule 1 2
2 Inconsequential 2 3
3 Minute 3 4
4 Trivial 4 5
5 Little 5 5
6 Small 6 8
7 Average 10 10
8 Above Average 15 20
9 Decent 25 30
10 Good 40 50
11 Great 50 60
12 Amazing 70 80
13 Insane 90 100
14 Immense 110 120
15 Pyrokinetic Master 125 125
Y Hybrid Power 130 130
Z Adolla Grace 150+ 150+

Mastery

Third Generation Upgrade Points (TGUP)

+3 TGUP per training or combat session (+5 more with an Adolla Burst). Spend them on the Third Generation Skill Tree.

New skills

Skill Cost
Standard 10 TGUP
Ultimate 20 TGUP

Skill Tree

Click a node to plan it. Its requirements must be planned first.