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Devil Evolution

Devils get stronger as their concept is feared more. To harvest fear, make sure your concept is associated with you.

Earning Fear Points

Mentions & Manifestations

Method Fear Points
Mentioned in an RP 5 each, max 10 per RP
Manifestation: show up at an incident tied to your concept (orchestrated or not), like the Fire Devil at a fire 25

Acts of Terror

Act Fear Points
General destruction 10 per session
Kill an E–D class hero/vigilante 15
Kill a C–B class hero/vigilante 30
Kill an A class hero/vigilante 100
Kill an S class hero/vigilante 1,000
Kill The Symbol of Peace 100,000
Kill The Symbol of Freedom 100,000

Upgrades

Upgrade Blood Tank Cost Regeneration Cost
1 +10 10 FP −10 BP 20 FP
2 +10 15 FP −10 BP 20 FP
3 +10 15 FP −10 BP 20 FP
4 +10 20 FP −10 BP 20 FP
5 +10 20 FP −10 BP 20 FP
6 +30 20 FP −10 BP 20 FP
Max Tank becomes your class max (see classes), then +20 per 30 FP forever — −50 BP 50 FP

Regeneration upgrades lower the BP cost of Regeneration (160 BP at the start, 50 BP when maxed).

Metamorphosis

As your concept grows in fear, you can move up a Devil class.

  • Handled by Game Masters, who’ll notify you when it happens.
  • Takes 3 real-life days.
  • You get brand-new physical stats and stronger powers.