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Weapon Styles

Weapon styles are a sub-class: each one follows the rules of either the Flow or Moveset class. On top of that, the type of weapon gives a unique passive.

Class
Sub-class
Weapon types
3
Passive roll
Every 11th attack
Ultimate Mode
Passives off

All three passives work the same way: after 10 regular attacks, roll on your 11th.

Blunt Weapons

Bats, hammers: anything without an edge. Their weight makes every swing hit harder. Roll 1d20:

Roll Result
1 – 4 Nothing
5 – 10 Minor TBI: opponent loses 5 Sub-Tiers of Speed for 3 turns
11 – 15 Moderate Cranial Trauma: opponent can’t use abilities for 4 turns, and loses 5 Sub-Tiers of Speed for 4 turns
16 – 19 You Good?: opponent is stunned 1 turn, giving a free Auto-Hit
20 K.O.: if they can’t dodge, your next hit is an Instant K.O.