Cursed Technique Stats
Every Cursed Technique has three stats. All start at a base value and must be upgraded.
How potent your CT is. Works like your physical Power stat and is measured in Grades.
| Grade | Power |
|---|---|
| Below Grade 4 (start) | 5 |
| Grade 4 | 15 |
| Semi Grade 3 | 25 |
| Grade 3 | 35 |
| Semi Grade 2 | 40 |
| Grade 2 | 50 |
| Semi Grade 1 | 70 |
| Grade 1 | 120 |
| Special Grade | 145+ |
The maximum reach of your CT’s effects, and the Speed needed to escape it. A CT can always use less than its max range.
| Range | Distance | Speed to escape |
|---|---|---|
| Physical | 0 m | Combat dodge |
| Close | 1 – 5 m | 1A |
| Medium | 10 – 15 m | 3E |
| Long | 25+ m | 4E+ |
| Impossible | 100 m | 6A+ |
| Heavenly | Unknown | — |
| Unknown | Unknown | — |
How much CE each use of your CT costs.
| Efficiency | CEP per use |
|---|---|
| Extremely Poor (start) | 30 |
| Very Poor | 29 |
| Poor | 25 |
| Subpar | 22 |
| Tolerable | 20 |
| Average | 18 |
| Decent | 16 |
| Adequate | 13 |
| Great | 10 |
| Amazing | 8 |
| Insane | 6 |
| Remarkable | 3 |
| Permission Unparalleled | 1 |
| Permission Terrifying | 0.5 |