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Conduit Evolution

Evolution Items

Item Rarity What it is Notes
Blast Shard Common Energy from a pre-Singularity world, scattered across Terra (some grow out of plants) Any Conduit can absorb it. Sells for a lot
Blast Core Very rare Hardened Blast Shard energy with far more power Unlocks bigger evolution paths. Key part of the D.U.P’s Core Relays. 50 Cores = 1 Core Relay
Core Relay Rarest Conduit Identification Units (C.I.U.): D.U.P devices that track and catalogue Conduits Even more potent than Cores. Mainland only

Only Conduits have ARC Sense, so only they can find these items.

Arc Rolls

Roll /roll 1d1000 to search for items:

Roll Find
0 – 499 Nothing
500 – 790 Blast Shard
791 – 899 Blast Core
900+ Core Relay (Mainland only)
  • 3 rolls per location per RP, with a 5-turn cooldown between rolls.
  • 3 rolls with nothing? You can’t roll in that channel again for 4 RPs (with others).

Gaining New Moves

New moves need Core Relays. Unlocked skills are available immediately.

Core Relays absorbed Gain
Every 1 1 Standard skill
Every 2 1 Special (Ultimate move)
  • Elemental, Energy, Meta and Quantum: no limit, as long as you keep absorbing Core Relays.
  • Psychic and Bio-Enhanced: can’t develop new skills.

Karma Bomb

An ultra-powerful single move that can overwhelm up to 21A Defense.

Who can get it

  • Elemental Conduits
  • Energy Conduits
  • Meta Conduits (Mimic type only)
  • Quantum Conduits

How it works

  1. Absorb 5 Core Relays to unlock the Karmic Streak stat.
  2. Do acts that fit your Karma path to put 100 PK or 100 NK into it. It carries over between RPs, so you can fill it before a tough fight.
  3. Unleash it. You also get 120 PK/NK toward your Karma Rank only.