Pyrokinetic Techniques
Take your abilities further. Most Pyrokinetics can learn these if they meet the requirements, and every technique must be taught to you.
“Upgrade Points” below means your generation’s currency: SGUP or TGUP.
Sense the “life” in an attack to tell lethal from non-lethal hits. Mastering it is key to understanding the Press of Death.
Boosts your reaction time, so you can avoid attacks without burning much Stamina.
| Level | Reaction time | Cost |
|---|---|---|
| 0 (start) | +2 Sub-Tiers | — |
| 1 | +4 Sub-Tiers | 10 Upgrade Points |
| 2 | +6 Sub-Tiers | 20 Upgrade Points |
| 3 | +8 Sub-Tiers | 30 Upgrade Points |
The Hysterical Strength of a Fire Scene. Non-Pyrokinetics too
Removes your body’s limits so you can use it at 100%, and with mastery, beyond.
- Usually triggers when you’re near death, or manually once taught.
- Costs 30
Stamina per turn.
- Near-death activation is always Level 0. You can only upgrade it once taught.
| Level | Physical stats* | Pyrokinetic levels | Cost (Pyro) | Cost (non-Pyro) |
|---|---|---|---|---|
| 0 (start) | +3 Sub-Tiers | +2 | — | — |
| 1 | +6 Sub-Tiers | +4 | 10 Upgrade Points | 30 Physical Points |
| 2 | +9 Sub-Tiers | +6 | 20 Upgrade Points | 60 Physical Points |
| 3 | +12 Sub-Tiers | +8 | 30 Upgrade Points | 90 Physical Points |
*Every physical stat except Stamina and Intelligence. Pyrokinetic levels apply to Power or Manipulation.
A Fire Soldier must be ready to lay down everything. Put your all into one devastating attack. Battle use only, once taught.
Upgrade by raising your Stamina, not with points.
| Level | Stamina needed | Bonus |
|---|---|---|
| 0 (start) | 2A | +5 Power |
| 1 | 4A | +10 Power |
| 2 | 6A | +15 Power |
| 3 | 8A | +20 Power |
| 4 | 10A | +25 Power |
The Domain Expansion of Pyrokinetics. Drawn from extreme Pyrokinetic strength, an apex only a few reach.
- 8 Crimson Techniques exist, each learned from its inventor.
- They one-shot: a hit leaves you near death, or dead if your opponent wants.