Breathing Post
To charge Hamon in combat, make a Breathing Post:
- At least 4 sentences long
- No attacking or other actions during it
You gain HP equal to your Charge Rate.
The Ripple (波紋 Hamon) is the energy of Sendō (仙道, “Way of the Hermit”), an ancient martial art. Special breathing creates energy that works like the Sun. It can slow aging, and it’s deadly in combat.
Hamon Points (HP) are your fuel for Hamon Techniques, like Cursed Energy Points in JJK.
Breathing Post
To charge Hamon in combat, make a Breathing Post:
You gain HP equal to your Charge Rate.
Drain
Hamon needs constant breathing. Every turn you go without a Breathing Post, you lose HP equal to your Drain rate.
Hamon Gauge: 0/200Hamon Drain: 50 HP per postHamon Charge Rate: 50 HP per Breathing PostHamon Mastery: 0| Weakness | Effect |
|---|---|
| Iron & steel | Too strong for Hamon to affect |
| No breathing | Gauge drains fast |
| NL-Class 3 to NL-Class 1 injury | −100 max Gauge and −50 Charge Rate |
| L-Class 3+ injury | Hamon is completely lost: it needs strong blood flow |
Hamon’s combat applications come in skill classes. You start with the Starter skills, then must be taught the rest or learn them yourself. See Hamon Skills.
Hamon Points can also be traded for Stamina: 10 HP → 5 Stamina.