Natural
Most Stand users are born with an active Stand. It awakens somewhere between ages 5 and 16, depending on environment.
A Stand (スタンド Sutando) is a projection of your soul, the physical form of your fighting spirit. It can do things you can’t. Stands are very rare.
Natural
Most Stand users are born with an active Stand. It awakens somewhere between ages 5 and 16, depending on environment.
Stand Arrow
Not born with one? Get pierced by a Stand Arrow, laced with a virus.
1d1000 in your RP. 700+ = Stand Arrow. Once per RP.Form
Esoteric Ability
Every Stand has a wild ability, unique or shared, that reflects your soul: from making fire, to reverting entropy, to controlling time. Useful in combat and everyday life.
| Drawback | Effect |
|---|---|
| Weak will | Without enough willpower and fighting spirit, you lose control. Your Stand turns on you and you sicken and die |
| Shared damage | Damage to your Stand hits you too (except when it doesn’t). Lose its hand, lose yours. A lethal hit to it will likely kill you, and a dying user means a very weak Stand |
| Range | Every Stand has a max range. Close-range Stands are usually strong melee fighters, long-range ones are weaker with other uses |