The True Essence of Speed
+8 Sub-Tiers to Speed. Recoil doesn’t affect you in the Ultimate.
Quick movements with a bladed weapon. Unlike the brutish Brawler, Speed O’ Sound is for people who can really move.
Passive: Chaining. Use 2 attacks in one turn. 3-turn cooldown after use.
| Move | Boost | Cooldown | Effect |
|---|---|---|---|
| Quick Slice | +5 Speed Sub-Tiers · Power +6 per slice | 3 turns, +5 per extra slice | Draw and unleash one slash, or a flurry |
| Circle of Encompassing Slashes | +7 Speed Sub-Tiers | 7 turns | Vanish and strike from all sides. Roll 1d10 for the number of slashes. They must dodge you to avoid it |
| One Way | +10 Speed Sub-Tiers | 5 turns | Leap off a surface and spin around them like a top, then strike after 1 turn. Great in a pinch |
| Afterimage Slice | Counter | 7 turns | Hold a stance for 2 turns. If they attack, they hit an afterimage and you get 1 free Auto-Hit from behind |
The perfected state of the style: you embrace the speed, the sound, the world.
No gauge. Instead, land these during the fight:
| Move | Requirement |
|---|---|
| Quick Slice | 3 successful hits |
| Circle of Encompassing Slashes | 2 successful hits |
| One Way | Chain into Quick Slice once and into COES once |
| Afterimage Slice | 1 successful counter |
Sonic Boom lasts 16 turns.
The True Essence of Speed
+8 Sub-Tiers to Speed. Recoil doesn’t affect you in the Ultimate.
Chain Master
No Chaining cooldown: chain any number of moves in one post, as long as they’re off cooldown.
| Move | Boost | Cooldown | Effect |
|---|---|---|---|
| Two Way Bladed Revenge | +14 Power | 8 turns | Slice their chest, zip back and slice their back. The mirage hits them 3 times before knocking them away |
| X-Acto Knife, Fluctuation | +12 Speed Sub-Tiers · +22 Power | Single use | Only chained from Sonar Strike. The vibrating blade cuts through higher Defense. Roll 1d20: 10+ breaks your katana and ends the Ultimate |
| Sonar Strike | +14 Speed Sub-Tiers · Power 15 + 5 per 4 Sub-Tiers above your base Speed | 4 turns | Break the sound barrier and stop dead. The sonic boom stuns them: 1 free Auto-Hit |
| You’re So Slow, You Can’t Even See Me | Counter | 7 turns | See below |
Afterimages encircle your opponent. You both roll 1d20:
| Result | Effect |
|---|---|
| Tie, or you win by 1 | Reroll |
| Opponent wins | They find you: you’re knocked out of the counter and stunned 1 turn, and they can counter |
| You win by 2 – 3 | 1 hit of +4 Power |
| You win by 4 – 5 | 2 hits of +8 Power |
| You win by 6 | 3 hits of +12 Power |
| You win by 7 | 4 hits of +16 Power |
| You win by 8+ | 5 hits of +20 Power |
| You roll a natural 20 | Every mirage hits: Instant K.O. |