What counts
A use counts when the skill is used for real, in combat or training, and resolves (it doesn’t need to hit).
Knowing a move and mastering it aren’t the same thing. Every Standard and Ultimate skill has its own Mastery Rank, which goes up as you use it.
| Rank | Uses needed | Standard cost | Ultimate cost | Bonus |
|---|---|---|---|---|
| Untrained | — | 10% | 30% | — |
| Practiced | 5 | 8% | 25% | — |
| Mastered | 15 | 6% | 20% | 1 Mastery Perk |
What counts
A use counts when the skill is used for real, in combat or training, and resolves (it doesn’t need to hit).
Limits
At most 3 uses per skill count per session, so spamming a skill in one fight won’t master it.
Track each skill’s uses on your sheet:
Skill: [name] (Standard)Mastery: Practiced (7/15)When a skill reaches Mastered, pick one perk for it:
| Perk | Effect |
|---|---|
| Honed | +2 Power for this skill |
| Efficient | Cost drops by another 2% |
| Swift | Ultimates only: the cooldown after it drops to 2 turns |
| Reach | One Range step further for this skill |
| Signature | Something unique to the skill. Permission Based |