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Skill Mastery

Knowing a move and mastering it aren’t the same thing. Every Standard and Ultimate skill has its own Mastery Rank, which goes up as you use it.

Practiced
5 uses
Mastered
15 uses
Counted uses
3 per session
Mastery perk
1 per skill

Ranks

Rank Uses needed Standard cost Ultimate cost Bonus
Untrained — 10% 30% —
Practiced 5 8% 25% —
Mastered 15 6% 20% 1 Mastery Perk

Counting Uses

What counts

A use counts when the skill is used for real, in combat or training, and resolves (it doesn’t need to hit).

Limits

At most 3 uses per skill count per session, so spamming a skill in one fight won’t master it.

Track each skill’s uses on your sheet:

Skill: [name] (Standard)
Mastery: Practiced (7/15)

Mastery Perks

When a skill reaches Mastered, pick one perk for it:

Perk Effect
Honed +2 Power for this skill
Efficient Cost drops by another 2%
Swift Ultimates only: the cooldown after it drops to 2 turns
Reach One Range step further for this skill
Signature Something unique to the skill. Permission Based