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Recipes

Every craftable item, from cheap upgrades to one-of-a-kind devices. Each item lists its crafting time (real-life time). Want something that isn’t here? See Custom Items.

Item Rarity Requires
Enhanced VX Common None
Enhanced Quirk Amplifier Common None
Rudimentary Blast Energy Locator Common None
Meta Power Dampener Rare Gifted
Enhanced Blast Energy Locator Rare Gifted
Overcharged Trigger Rare Gifted
Velocity XI Legendary Gifted
Velocity XII Legendary Genius
Perfected Blast Energy Locator Legendary Genius
Special Grade Cursed Tool Mythic None
Hollow Echo Drive Mythic Genius
Speed Force Extractor Mythic Genius
Chronon Detector Mythic Super Genius

Common

Enhanced VX

Common No Unique Requirements 10 minutes

An enhanced Velocity-X. Artificial speedsters get faster, the boost for natural speedsters is stronger, and it lasts longer.

Needs:

Upgrade Velocity-X Enhanced VX
Artificial speedster Tier 10F Tier 12A (+15 Speed if already above 12A)
Speedster boost 10 sub-tiers 15 sub-tiers
Duration 10 turns 15 turns

Enhanced Quirk Amplifier

Common No Unique Requirements 5 minutes

An upgrade to the regular Quirk Amplifier Device: a bigger boost and a longer charge, in exchange for a much longer recharge. A must if you want to take amplification to the next level.

Needs:

  • 1× Quirk Amplifier Device Special
  • 10× Copper Wires
  • 10× Circuit Boards
Upgrade Q.A.D Enhanced
Quirk Power Ultra-Amplified (110) (18B) Apex Quirk (135) (21A)
Device charge 6 turns 12 turns
Recharge time 2 RPs 4 RPs

Rudimentary Blast Energy Locator

Common No Unique Requirements 10 minutes

Reveals every Blast Shard within about 4 channels. It’s single use: it fails for good after one pulse.

Needs:

  • 10× Copper Wires
  • 10× Circuit Boards
  • 10× Blast Shards Special

Rare

Meta Power Dampener

Rare Gifted 10 minutes

Disables the powers of anyone caught in it. Choose the version when you craft it: the Physical version has to be placed on the person you want to depower, while the A.O.E version is deployed and hits everyone in the channel.

Needs:

  • 10× Alloys
  • 5× Harmonic Core
  • 5× Disruption Ink Cartridge
  • Physical: 20× Adaptive Alloy Sample
  • A.O.E: 20× Psi-Echo Crystal
Version Disables Lasts
Physical Quirks, Abilities, Pyrokinetics, Cursed Energy and Cursed Techniques 4 turns
A.O.E Quirks and Abilities 6 turns

Enhanced Blast Energy Locator

Rare Gifted 10 minutes

Finds Blast Shards and Blast Cores across an entire District. Like the Rudimentary version, it’s single use.

Needs:

Overcharged Trigger

Rare Gifted 1 day

A corrected Trigger formula: it goes much higher than the normal drug, and its side effects are weaker.

Needs:

Upgrade Trigger Overcharged
Quirk Power Amplified (95) (16E) Overcharged (115) (19C)
Duration 1 RP 3 RPs
Trigger Skills — +4 Standard, +4 Ultimate
Weakness 4 sub-tiers for 3 RPs 2 sub-tiers for 1 RP
Quirk Loss 4 RPs 2 RPs

Legendary

Velocity XI

Legendary Gifted 2 days

The upgrade to Velocity-X. It makes you an artificial speedster, much faster and for much longer, but it has a nasty side effect if you use it too much.

Needs:

Upgrade Velocity-X Velocity XI
Artificial speedster Tier 10F Tier 16F (+20 Speed if already above 12A)
Speedster boost 10 sub-tiers 20 sub-tiers
Duration 10 turns 2 RPs

Velocity XII

Legendary Genius 2 days

The final form of the Velocity series. The speed boost over Velocity XI is small; what makes it special is the Cellular Matrix Stabilizer, which makes it last far longer and removes addiction and Cellular Degeneration completely.

Needs:

Upgrade Velocity-X Velocity XII
Artificial speedster Tier 10F Tier 18A (+25 Speed if already above 12A)
Speedster boost 10 sub-tiers 25 sub-tiers
Duration 10 turns 5 RPs

Perfected Blast Energy Locator

Legendary Genius 1 day

The final version of the locator. It covers an entire Zone and finds Blast Shards, Blast Cores and Core Relays. It doesn’t burn out: recharge it with Blast energy after each pulse.

Needs:

One recharge costs
Blast Shards 100
or Blast Cores 50
or Core Relays 1

Mythic

Special Grade Cursed Tool

Mythic No Unique Requirements 1 week

A tool with a Cursed Technique engraved into it, for niche situations. The Curse Essence it needs depends on the kind of technique you engrave.

Needs:

  • 1× Grade 1 Cursed Tool Special
  • Curse Essence, depending on the kind of technique:
Technique Curse Essence
Offensive 20× Grade 4
10× Grade 3
5× Grade 2
1× Grade 1
Defensive 10× Grade 4
15× Grade 3
1× Grade 2
1× Grade 1
Technique Dampener 50× Grade 4
20× Grade 3
10× Grade 2
10× Grade 1
3× Special Grade

Hollow Echo Drive

Mythic Genius 1 week

A helmet that copies a person’s consciousness into an engram saved on a chip. Putting it on someone takes 3 turns, and it must not be interrupted. The engram lasts 5 RPs before it dissipates.

You can talk to the engram like a normal person, or use it to predict that person’s moves: you auto-dodge their attacks.

Needs:

Speed Force Extractor

Mythic Genius 5 days

Takes the Speed Force from a natural speedster, to store it or give it to someone else. A non-speedster can gain the Speed Force without the Velocity series, or a speedster can add the stolen speed to their own.

Needs:

Chronon Detector

Mythic Super Genius 1 week

Tells you when a Chronon Anomaly or a Chronon Active Individual (C.A.I) is near, by watching the energy of its Hardened Chronon Particle: if it rises, one is close. It has no combat use, but a smart user can find places to harvest Chronon energy as a power source.

Needs:

  • 1× Hardened Chronon Particle
  • 1× Perfected Blast Energy Locator
  • 500× Copper Wires
  • 200× Adaptive Circuits
  • 200× Flux Capacitors
  • 50× Phase Dust Vials
  • 10× NanoFlex Alloy Mk.III