Skip to content

Energy Conduits

One of the rarest classes, and deadlier than Elementals. Energy Conduits control energy fields like gamma rays, neutrons, photons and even anti-matter.

Elemental Energy
Fuel Absorbs its element Generates its own energy
Become your power Yes No

Starting Stats

Energy: [your energy]
Energy Power: Level 0
Energy Heal: Level 6.6
Energy Tank: Level 0

You get 5 Conduit Tier Points to spend on any stat except Tank.

Capabilities

Your tank holds Energy Points (EP). Because the energies are so intense, upgrades are small, but each one adds Energy Specials.

Level Tank Energy Specials
0 (start) 100 EP 2
1 110 EP 3
2 120 EP 4
Max 130 EP 5

Charge (passive): your body slowly generates energy, +10 EP per turn you don’t use your powers, in or out of combat. Each Charge upgrade adds +10.

Skills

Skill Class Cost Effect
Energy Blast Standard 50 EP Ranged blasts. Every Energy Conduit starts with it, and its damage can be upgraded
Energy Special Ultimate 1 Special 3× your Energy Power. Start with 2, +1 per Tank upgrade. Used Specials come back when your tank is full again

Skill Tree

Upgrades are bought with evolution items.

Click a node to plan it. Its requirements must be planned first.