While overclocked
- Ability Power becomes Overclocked (115)
- +3 Sub-Tiers to
Strength,
Speed and
Defense
- 4 temporary Overclocked skills: 2 Standard, 2 Ultimate
Push your ability to its absolute limit in a tough spot: a massive power surge that can overwhelm unprepared opponents.
Unlock: 100 AUP (per ability)
While overclocked
Afterwards
Overclocking makes your ability unstable, and it can disappear forever.
| Each turn overclocked | +10 Instability (out of 100) |
| Each turn not using your ability | −5 Instability |
| At 50+ | Roll 1d10 every turn you stay overclocked. 1–5: nothing happens. 6–9: you exit Overclock, 10-turn cooldown. 10: your ability’s genes disintegrate: it’s gone permanently |
| At 100 | Permanent ability loss, guaranteed |
| Upgrade | Effect | Cost |
|---|---|---|
| 1 | −2 Instability per turn | 25 AUP |
| 2 | −2 Instability per turn | 25 AUP |
Lend power from one ability to another that suits the situation better. Made for users with multiple active abilities.
Unlock: 150 AUP (per ability), starting at Level 1
| Level | Power moved | Upgrade cost |
|---|---|---|
| 1 | 5 | — |
| 2 | 10 | 20 AUP |
| 3 | 15 | 20 AUP |
| 4 | 20 | 20 AUP |
| 5 | 25 | 40 AUP |
Rules: