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Karma System

A Conduit’s actions and state of mind shape their powers. You walk the Path of Selflessness or the Path of Selfishness. The only variable? You.

The Karma Bar

How it fills

  • Starts at 0. Fill it with Positive (PK) or Negative (NK) Karma Points.
  • First rank needs 100, and every rank after needs +30 more.

Going against your path

Once you lean one way, actions from the other side subtract from your bar.

Example: 50 PK, then you kill a civilian (10 NK), leaves you at 40 PK.

The Two Paths

Selflessness (Good) Selfishness (Evil)
Mindset Use your powers to help others Humans are inferior: use your powers for yourself
Ranks Protector → Guardian → Champion → Paragon → True Hero Thug → Criminal → Bio-Terrorist → Most Wanted → Infamous
Powers grow toward Incapacitating abilities Lethal abilities
You lose All lethality by Champion All incapacitation by Bio-Terrorist

Earning Karma

Positive Karma (PK)

Action PK
Rescue or heal a civilian 5
Stop a crime 6
Incapacitate a villain (OC only) 10
Incapacitate a surrendering villain (OC only) 20

Negative Karma (NK)

Action NK
Kill a civilian 10
Commit a crime 12
Kill a hero/vigilante (OC only) 20
Kill a surrendering hero/vigilante (OC only) 40