The slow way: learn it
Follow the Skill Tree upgrades. Tedious and slow, but safe.
Reverse Cursed Energy (RCE) is positive energy made by multiplying Cursed Energy by Cursed Energy. Extremely rare and hard to produce. Only a handful of sorcerers can use it.
It fuels two techniques: Cursed Technique Reversal and Reverse Cursed Technique.
The slow way: learn it
Follow the Skill Tree upgrades. Tedious and slow, but safe.
The fast way: nearly die
In a Near Death Experience, roll /roll 1d100.
RCE isn’t automatic. You convert it yourself.
| Conversion | 10 CEP → 1 RCE Point |
| Decay | After 2 RPs: −10 RCE · then −5 RCE every RP |
RCT uses RCE to heal injuries, which normal CE can’t do. Healing others requires a Special Trait.
| Injury | On yourself | On others |
|---|---|---|
| Non-Lethal | 10 RCE | 20 RCE |
| Lethal | 15 RCE | 30 RCE |
Costs are per injury.
Unlocked through the CE Skill Tree. If your CT burns out after a Domain, destroy the part of your brain holding it with CE and rebuild it with RCT so you can keep using it.
The first time always works. After that, roll /roll 1d100 each time:
| Attempt | Success on |
|---|---|
| 2nd | 0 – 98 |
| 3rd | 0 – 84 |
| 4th | 0 – 42 |
| 5th | 0 – 21 |
| 6th | 0 – 10 |
| 7th | 0 – 2 |
| 8th | 0 – 1 |
| 9th+ | 0 |