Boosts
- Power: Amplified (95) (16E)
- Range: Amplified (400–500 m) (Speed: 12E)
- 2 Standard and 2 Ultimate skills you can only use while on Trigger
Most common The easiest Quirk drug to get. One injection lasts 1 RP.
Boosts
Side effects
Roll 1d100:
| Roll | Effect |
|---|---|
| 0 – 20 | None |
| 21 – 55 | Weakness: −4 Primary Tiers to |
| 56 – 89 | Loss of Quirk control for 3 RPs |
| 90+ | Temporary Quirk loss for 5 RPs |
Permanent The opposite of Trigger.
It targets the Quirk Factor and Quirk Genome and erases them completely. A single injection can remove someone’s Quirk for good.
Rare A headset that sells fast. If you find one on the Black Market, you’re very lucky.
Boosts
Limits