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Elemental Conduits

The most common class. Elementals produce, manipulate and control a natural or artificial element, from neon to concrete to video.

Starting Stats

Element: [your element]
Elemental Drain: Level 5
Elemental Heal: Level 6.6
Elemental Power: Level 0
Elemental Tank: Level 0

You get 4 Conduit Tier Points to spend on any stat except Tank.

Capabilities

How many Elemental Points (EP) you can store before recharging. Upgraded through the skill tree.

Level Tank Elemental Specials
0 (start) 60 EP 2
1 90 EP 3
2 120 EP 4
3 150 EP 5
Max 180 EP 6

Skills

Skill Class Cost Effect
Elemental Blast Standard 30 EP Ranged blasts of your element, continuous or machine-gun style
Elemental Dash Standard 15-turn cooldown For one turn, become your element for a unique property, e.g. more speed or durability (your choice)
Elemental Special Ultimate 1 Special 3× your Elemental Power. Start with 2, +1 per Tank upgrade. Used Specials come back when you refill your tank with Drain

Skill Tree

Upgrades are bought with evolution items.

Click a node to plan it. Its requirements must be planned first.