Windup = turns before it takes effect. Duration = how long it lasts. CD = cooldown.
Offensive
Hack
RAM
Windup
Duration
CD
Effect
Blinded
2
2
2
4
Cyber-optics only. Shuts off their optics: they’re blind
Static Shock
3
5
1
8
Electrical surge through their Cyberware: stun, giving you an Auto-Hit
Optical Flashbang
5
5
2
10
Multi-target. Overloads audio and optical implants to disorient them, for a free Auto-Hit or an escape. If they’re jacked into the net, their allies get it too
System Overload
8
5
KO 4
15
Fries their systems and knocks them out. Won’t kill them
OS Hack
10 to start
7
—
15
Breaks into their Operating System, then spend more RAM on an option below
OS Hack options
Option
RAM
Duration
Effect
Cyberware Disable
8
4 turns
Disables all their Cyberware (not their OS)
Optics Modification
10
1 turn
Their optics can’t see you: invisible to them
OS Shutdown
20
5 turns
Once per fight. No Quick Hacks, no Sandevistan, Berserk disabled
Defensive & Environmental
D Defensive · E Environmental
Hack
Type
RAM
Windup
Duration
CD
Effect
Gun Jam
D
2
Instant
3
4
Jams any gun with cyber-enhancements
Cyberware Jam
D
7
3
4
6
Disables 2 Cyberware of your choice (not their OS)
Implant Control
D
8
7
1
8
Take over one of their implants: make their arm hit allies, trip their legs. Puppets!
Counter Quick Hack
D
Their RAM +2
—
1
2
Nullifies an incoming Quick Hack. Only during its windup
Vehicle Hack
E
Free
Instant
Until you leave
—
Drive a vehicle forward or back, or unlock it to steal it. Some vehicles are immune
Camera Hack
E
Free
Instant
Forever
—
Control cameras, and Quick Hack through them at enemies you can’t see
Turret Hack
E
3 / 4 / 6
Instant
Varies
—
3 RAM: control it manually (forever) · 4 RAM: change its targeting (forever) · 6 RAM: disable it for 4 turns