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Quick Hacks

Windup = turns before it takes effect. Duration = how long it lasts. CD = cooldown.

Offensive

Hack RAM Windup Duration CD Effect
Blinded 2 2 2 4 Cyber-optics only. Shuts off their optics: they’re blind
Static Shock 3 5 1 8 Electrical surge through their Cyberware: stun, giving you an Auto-Hit
Optical Flashbang 5 5 2 10 Multi-target. Overloads audio and optical implants to disorient them, for a free Auto-Hit or an escape. If they’re jacked into the net, their allies get it too
System Overload 8 5 KO 4 15 Fries their systems and knocks them out. Won’t kill them
OS Hack 10 to start 7 — 15 Breaks into their Operating System, then spend more RAM on an option below

OS Hack options

Option RAM Duration Effect
Cyberware Disable 8 4 turns Disables all their Cyberware (not their OS)
Optics Modification 10 1 turn Their optics can’t see you: invisible to them
OS Shutdown 20 5 turns Once per fight. No Quick Hacks, no Sandevistan, Berserk disabled

Defensive & Environmental

D Defensive · E Environmental

Hack Type RAM Windup Duration CD Effect
Gun Jam D 2 Instant 3 4 Jams any gun with cyber-enhancements
Cyberware Jam D 7 3 4 6 Disables 2 Cyberware of your choice (not their OS)
Implant Control D 8 7 1 8 Take over one of their implants: make their arm hit allies, trip their legs. Puppets!
Counter Quick Hack D Their RAM +2 — 1 2 Nullifies an incoming Quick Hack. Only during its windup
Vehicle Hack E Free Instant Until you leave — Drive a vehicle forward or back, or unlock it to steal it. Some vehicles are immune
Camera Hack E Free Instant Forever — Control cameras, and Quick Hack through them at enemies you can’t see
Turret Hack E 3 / 4 / 6 Instant Varies — 3 RAM: control it manually (forever) · 4 RAM: change its targeting (forever) · 6 RAM: disable it for 4 turns